
expertise
Color Pipeline Management: Proficient in the execution and maintenance of color pipelines for a range of Digital Content Creation (DCC) platforms, including Nuke, Maya, Substance Painter, Hiero, Unreal Engine 5, and Photoshop.
Editorial and 2D Support: Comprehensive support and guidance to IO/Editorial and 2D teams, focusing on image formats and color-related matters, ensuring a seamless workflow.
Workflow Optimization: Actively participated in client and internal VFX teams, contributing to the optimization of workflows for efficient project deliveries and content ingest processes.
Development: Collaborate closely with pipeline developers to create new studio tools, enhancing efficiency and productivity within the studio environment.
tools
A user friendly tool for creating OCIO using pre defined templates.
Convert traditional LUTs in LUT Texture for the UE's Post Process Volume.
PSLauncher (In Progress)
A Photoshop Project builder that replicates your 2D ACES Color Pipeline in Photoshop.